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 Defense Based

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Ish'in
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PostSubject: Defense Based   Sat Apr 30, 2016 5:39 pm

>>>>>DEFENSE BASED SET 1<<<<<
COVER
SP
LEVEL
STM
MOVES
Effect
Requires
Target
1
10
10
All
(+) Cover
20 DEF
Ally
Assign yourself to take hits in place of an ally. (can only protect one ally) Effect Lasts for 1 turn. Damage received will be equivalent to Defending.
(Cannot be used on a target that is already using COVER or is DEFENDING.)
SHIELD INTERCEPT (P)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
1
20
20
-
STR*1.2
40 DEF
Counter
(Counter) Can only be used during COVER or while DEFENDING. (Can be used to counter 1 attack only per reaction phase)
Has a cooldown of 3 turns.
SHIELD BASH (P)+(N)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
1
30
30
2
STR(+)Stun
60 DEF
1
Stuns the target for 1 turn and deals Physical Damage. 
Has a 4 turn cooldown.
(Roll the Negative Buff Dice for Stun)
GUARD CONTROL
SP
LEVEL
STM
MOVES
Effect
Requires
Target
1
40
-
-
(+) Guard Control
80 DEF
Self
For every successful attack you block or take during COVER, you will gain 1 GUARD POINT. Every (1) GUARD POINT increases DEF by 2%,.
Effects are temporary and will be lost after the battle. The MAX number of GUARD POINT that can be accumulated per battle is 5
Guard Points will be reduced by half on the next turn, if not triggered within 2 turns.
SHIELD BURST (P)
SP
LEVEL
STM
MOVES
Effect
Requires
Target
1
60
30
1
STR*1.5
100 DEF
1
Unleashes a powerful energy from the user's shield to deal damage to your opponents. However, after using SHIELD BURST, your GUARD POINTS will reset to 0.
Has a Cooldown of 4 turns.
HEAVY SHIELD BASH (P)+(N)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
1
80
40
2
STR*1.25
(+) Stun
120 DEF
1
OVERWRITES SHIELD BASH. (requires SHIELD BASH)
 Has a 4 turn cooldown.
(Roll the Negative Buff Dice for Stun)
RINGER
SP
LEVEL
STM
MOVES
Effect
Requires
Target
1
90
-
-
Passive
140 DEF
Self
The duration of effect of your certain Stun skills are increased by 1 turn if you roll a Critical on the (P) Dice.
(Only works on SHIELD BASH, HEAVY SHIELD BASH, PERFECT SHIELD BASH, AEGIS REVENGER)


Last edited by Ish'in on Fri Oct 12, 2018 1:37 pm; edited 2 times in total
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Ish'in
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PostSubject: Re: Defense Based   Tue Jul 11, 2017 2:37 pm

>>>>>DEFENSE BASED SET 2<<<<<
SHIELD FULL BURST (P)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
1
100
40
1
STR*1.8
2 times
160 DEF
 1
(Improves the effects of SHIELD BURST)
Cooldown: 4 turns
AEGIS REVENGER (P)+(N)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
2
110
80
3
STR*2.5
+HP missing
+Stun
200 DEF
1
The damage of this attack increases with every point of HP missing. It also has the chance to stun your opponent for one (1) turn.
Cooldown: 8 turns.
SHIELD INTERCEPT II (P)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
2
120
40
-
STR*1.8
220 DEF
1
(Improves the effects of SHIELD INTERCEPT).
Cooldown 3 turns.
GUARD CONTROL II
SP
LEVEL
STM
MOVES
Effect
Requires
Target
2
130
-
-
Passive
240 DEF
1
(Improves the effects of GUARD CONTROL).
Max Guard Points increased to 8
Guard Point effect increased to +3% DEF
PERFECT COVER
SP
LEVEL
STM
MOVES
Damage
Requires
Target
2
140
40
2
DEX
260 DEF
1
(Improves the effects of COVER).
Allows you to COVER up to 5 targets.
PERFECT SHIELD BASH (P)
SP
LEVEL
STM
MOVES
Damage
Requires
Target
2
150
30
1
STR*1.8
+Stun
280 DEF
1
(Improves the effects of SHIELD BASH).
No longer needs (N) dice to afflict STUN.
Cooldown: 4 turns
-
SP
LEVEL
STM
MOVES
Damage
Requires
Target
2
-
-
-
-
300 DEF
1
-
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