Final Fantasy MSL
The RP is on Season break. FFMSL will return for its 4th Season on 2019 ^^
Final Fantasy MSL
The RP is on Season break. FFMSL will return for its 4th Season on 2019 ^^
Final Fantasy MSL
Would you like to react to this message? Create an account in a few clicks or log in to continue.


Play-by-Post RPG
 
HomePortalPublicationsSearchLatest imagesRegisterLog in

The StoryThe LoreCharactersMy Player

Room 1 PVERoom 2 PVPRoom 3 STSRoom 4 PTS

Game GuideSkillsTransactionsGame Room


 

 Special Quest Skills

Go down 
AuthorMessage
Ish'in
Admins
Admins
Ish'in


XP : (-)
Posts : 3006
Love : 30
Join date : 2011-08-20

Special Quest Skills Empty
PostSubject: Special Quest Skills   Special Quest Skills EmptyTue Aug 02, 2016 12:43 am

>>>>>UNCOMMON SKILL<<<<<
WILL OF FATE
SP
LEVEL
STM
MOVES
Effect
Requires
Target
-
-
-
-
Passive
Quest
Self
Protected by Fate, the user becomes immune to the negative effects of the "Whispers" of the Old Gods.
RP effect: Grants the user the superhuman strength and toughness.
Passively Prevents up to 3 (N) Spells from affecting the user every turn.

DRAGON IMPALER (P)
SP
LEVEL
USE
MOVES
Damage
Requires
Target
-
-
3
1
Dex *1.3
Quest
1
Fires a stake like a bullet at the enemy.
Ammo must be bought at from a weapons shop. Max number that you can carry is 30.

[RELOAD] command has been unlocked for this character. RELOAD uses all your MOVES and cannot be combined with other commands. It refills DRAGON IMPALER'S AMMO to full.

CHAOS HEART
SP
LEVEL
STM
MOVES
Effect
Requires
Target
-
-
-
-
Passive
Quest
Self
Provides the user with demonic strength and magic resistance. It also allows the user to defy gravity and learn the ability to fly, without the use of wings.

Passively turns the user's element into DARK
Adds 666 MAG
Adds 666 MDEF

VERMILION EYE (N)
SP
LEVEL
STM
MOVES
Effect
Requires
Target
-
-
300
4
(+)Stun
Quest
1~4
In RP use: The user is granted the ability to put the target/s into a debilitating state, preventing them from moving.

Battle use: Stuns the target/s for 3 turns. 
This skill has a cooldown of 7 turns.


If this skill misses, the user is stunned for 1 turn. (Ignores any anti-N type ability the user may have)
Back to top Go down
https://ffmsl.rpg-board.net
 
Special Quest Skills
Back to top 
Page 1 of 1
 Similar topics
-
» Chapter 6: Tangled Fates
» FFMSL Jobs and Quest System
» Healing Skills
» Holy Skills

Permissions in this forum:You cannot reply to topics in this forum
Final Fantasy MSL :: RPG Database :: Skills and Abilities :: Skills List :: Blue Skills :: Uncommon Skills-
Jump to: