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 FFMSL No-Table Posts System

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Ish'in
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PostSubject: FFMSL No-Table Posts System   Tue Jun 13, 2017 11:44 pm

NO-TABLE POSTS SYSTEM
Using a table can be very vexing for some. This System aims to alleviate the stresses of using tables for battle posts. This system will also shorted the number of stats you need to post. To avoid confusion and to promote uniformity, we will all follow this pattern for using table-less battle posts.

LEGEND:
a. HP:
b. STM:
c. Status Effects:
d. STR:   
e. DEX:
f. MAG:
g. DEF:
h. MDEF:
i. Action Taken (Attack/Skill Used/Defend/Wait/Escape/Item/Etc...)
j. Damage of Attack/Skill
k. Skill Effect
l. Target
m. STM Cost
n. MOVE Cost
o. Damage vs Defensive Attribute = Damage Taken (as many as needed)


ENTRY POSTS & STAT UPDATE

CHARACTER NAME and Level
{add Space here}
a. HP:
b. STM:
c. Status Effects:
{add Space here}
d. STR:   
e. DEX:
f. MAG:
g. DEF:
h. MDEF:
{insert a link to your My Player Stats}


ATTACKING

CHARACTER NAME and Level
{add Space here}
a. HP:
b. STM:
c. Status Effects:
{add Space here}
i. Action Taken (Attack/Skill Used/Defend/Wait/Escape/Item/Etc...)
j. Damage of Attack/Skill
k. Skill Effect
l. Target
m. STM Cost
n. MOVE Cost


REACTION

CHARACTER NAME and Level
{add Space here}
o. Damage vs Defensive Attribute = Damage Taken (as many as needed)
o. Damage vs Defensive Attribute = Damage Taken (as many as needed)
o. Damage vs Defensive Attribute = Damage Taken (as many as needed)
{add Space here}
j. Attack/Skill Used (If a skill was used during the reaction turn)
k. Damage of Attack/Skill (If a skill was used during the reaction turn)
l. Skill Effect (If a skill was used during the reaction turn)
m. Target (If a skill was used during the reaction turn)
n. STM Cost (If a skill was used during the reaction turn)
{add Space here}
a. HP: (Updated)
b. STM: (Updated)
c. Status Effects: (Updated)
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FFMSL No-Table Posts System
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